RanHvalur
Platform / Adventure game
Writer / Producer / Sound designer
School's project
This dark tale takes place in the North Atlantic Ocean. Sæll is a little boy whose village is starving because of the lack of fish in the sea. Legends of his island say that a huge greedy whale has stollen the fish and keeps it in a shipwreck at the bottom of the ocean. To save his village, Sæll will have to dive and fight what seems to be a monster living in a scary but wonderful place...
In a strong narrative univers, the player has to find his/her way through a shipwreck. Followed by a huge whale, he/she has to avoid the sight of the creature to survive.
Bellow is the teaser to our game + some narrative work materials I wrote.

This game has been made by Benjamin Audibert, Hadrien Basch, Theo Cochetel, Adeline Gagnier, Leo Imperial and Charlotte Kiert.
Save Maggie
Narrative Game
Narrative designer / game writer / sound designer
School project
 Maggie  is the evil CEO of Arsen, Inc, a powerful corporation. when she receives her new glasses, she realizes that by putting them on, she can see her house in the futur and she quickly learns that she will die in a month. To avoid a brutal death, Maggie is going to navigate between present and futur to find clues about how she will die and avoid it by changing her present way of life.

This game has been made by Benjamin Audibert, Theo Cochetel, Charlotte Kiert, Myriam El Hounihi and Lola El Koubi.

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